void Update()
    {
        if (!GameManager.instance.IsGamePaused)
        {
            CheckHealth();
            CheckStamina();
            StaminaRecovery();

            if (!Stunned)
            {
                PlayerActions();
            }

            if (RB.velocity.y < -2f)
            {
                characterAnim.SetBool("IsFalling", true);
                characterAnim.SetBool("IsJumping", false);
            }
            else
            {
                characterAnim.SetBool("IsFalling", false);
            }

            if (grapplingHook.gameObject.GetComponent <Rigidbody2D>().isKinematic&& RB.velocity.y > 4f)
            {
                characterAnim.SetBool("IsJumping", true);
            }

            if (grapplingHook.gameObject.activeSelf && Vector2.Distance(transform.position, grapplingHook.transform.position) < 2f && grapplingHook.GetComponent <Rigidbody2D>().isKinematic)
            {
                movementEnabled = false;
                RB.velocity     = Vector2.zero;
                xMovement       = 0;
                characterAnim.SetFloat("Speed", Mathf.Abs(xMovement));

                if (grapplingHook.transform.position.x > transform.position.x)
                {
                    transform.rotation = new Quaternion(transform.rotation.x, 0, 0, 0);
                    xMovementDirection = Vector2.right;
                }
                else
                {
                    transform.rotation = new Quaternion(transform.rotation.x, 180, 0, 0);
                    xMovementDirection = Vector2.left;
                }

                if (!IsGrounded())
                {
                    characterAnim.SetBool("IsGrappled", true);
                }
            }
            else
            {
                movementEnabled = true;
                characterAnim.SetBool("IsGrappled", false);
            }

            if (Experience >= NextLevelExperience)
            {
                LevelUp();
                OnLevelUpCallback.Invoke();
            }
        }
    }