private void OnCollisionEnter2D(Collision2D col)
 {
     if (col.gameObject.tag == "Player" || col.gameObject.tag == "Enemy") // When hitting the player or enemy
     {
         hook.ResetGrapple();
     }
     else // When hitting another surface
     {
         hook.FreezeGrapple();
         hook.GrapplePull();
         throwFinish = true;
     }
 }