// Update is called once per frame void Update() { if (rightPadPressed && !right.padPressed) { rightPadPressed = false; } if (sugarRush) { sugarCD -= Time.deltaTime; sugar.SetTime(sugarCD); if (sugarCD <= 0) { sugar.gameObject.SetActive(false); sugarRush = false; } } if (slimed) { slimeCounter += Time.deltaTime; slimedDisplay.SetActive(true); } if (slimeCounter >= 5) { slimeCounter = 0; slimed = false; slimedDisplay.SetActive(false); } if (isFlying) { flyTimer += Time.deltaTime; } if (flyTimer >= flyLimit) { isFlying = false; rb.useGravity = true; } if (right.padPressed && !rightPadPressed) { rightPadPressed = true; if (isGrounded) { rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse); } else if (flyTimer < flyLimit) { isFlying = true; rb.useGravity = false; Vector3 vel = rb.velocity; vel.y = 0; rb.velocity = vel; } } if (left.gripped && !hook.IsActive()) { hook.SetActive(true); } else if (!left.gripped && hook.IsActive()) { hook.SetActive(false); } if (left.triggerPressed) { if (right.triggerPressed && !sugarRush) { GameObject[] fruits = GameObject.FindGameObjectsWithTag("Fruit"); foreach (GameObject fruit in fruits) { fruit.GetComponent <EnemyMovement>().Moldy(); FNShootProjectile sp = fruit.GetComponent <FNShootProjectile>(); if (sp != null) { sp.Moldy(); } sugar.gameObject.SetActive(true); sugarRush = true; sugarCD = 5f; } } else if (left.gripped) { hook.Fire(); } else if (shurikenCount > 0) { shurikenPreview.SetActive(true); } } else { if (shurikenPreview.activeInHierarchy) { shurikenPreview.SetActive(false); GameObject.Instantiate(shuriken, left.gameObject.transform.position, left.gameObject.transform.rotation); shurikenCount--; shurikenCounter.text = "Shurikens: " + shurikenCount; } } if (left.padPressed) { if (isFlying) { Vector3 pos = transform.position; Vector3 delta = head.transform.forward; pos += delta * flySpeed * Time.deltaTime; transform.position = pos; } else { Vector3 pos = transform.position; Vector3 delta = head.transform.forward; delta.y = 0; pos += delta * walkSpeed * Time.deltaTime; transform.position = pos; } } }