private IEnumerator FireHook()
    {
        grapplingHook.ToggleActiveState();

        if (!IsGrounded())
        {
            grapplingHook.JumpShot(xMovementDirection);
        }
        else
        {
            grapplingHook.StandardShot(xMovementDirection);
        }

        yield return(new WaitForSeconds(1.5f));

        grapplingHook.CollisionCheck();
    }