public void StartBounce()
    {
        AudioManager.PlaySound(AudioManager.main.bump, 1);
        bouncing         = true;
        bounceFrame      = 0;
        originalposition = transform.position;
        Transform enemies = GameObject.Find("Enemies").transform;

        for (int i = 0; i < enemies.childCount; i++)
        {
            Transform enemie = enemies.GetChild(i);
            if (enemie.position.y > transform.position.y && enemie.position.y < transform.position.y + 1.5f &&
                enemie.position.x > transform.position.x - 1 && enemie.position.x < transform.position.x + 1)
            {
                Goomba goomba = enemie.GetComponent <Goomba>();
                if (goomba != null)
                {
                    goomba.Kill();
                }
                else
                {
                    Destroy(enemie.gameObject);
                }
            }
        }
    }