public void StartBounce() { AudioManager.PlaySound(AudioManager.main.bump, 1); bouncing = true; bounceFrame = 0; originalposition = transform.position; Transform enemies = GameObject.Find("Enemies").transform; for (int i = 0; i < enemies.childCount; i++) { Transform enemie = enemies.GetChild(i); if (enemie.position.y > transform.position.y && enemie.position.y < transform.position.y + 1.5f && enemie.position.x > transform.position.x - 1 && enemie.position.x < transform.position.x + 1) { Goomba goomba = enemie.GetComponent <Goomba>(); if (goomba != null) { goomba.Kill(); } else { Destroy(enemie.gameObject); } } } }