Exemple #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            hud = $"Life {Mario.Life}";

            Window.Title = "X:" + Mario.Person.X + " Y:" + Mario.Person.Y;

            if (currentState == GameState.Menu)
            {
                if (Keyboard.GetState().GetPressedKeys().Length > 0)
                {
                    currentState = GameState.Playing;
                    mario_theme.Play();
                }
            }

            if (currentState == GameState.Playing)
            {
                if (Keyboard.GetState().IsKeyDown(Keys.Right))
                {
                    Mario.Direction = Side.Right;
                    Mario.Move();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Left))
                {
                    Mario.Direction = Side.Left;
                    Mario.Move();
                }

                if (Keyboard.GetState().IsKeyDown(Keys.Space))
                {
                    if (Mario.Person.Y == Mario.MARIO_INITIAL_Y_POSITION)
                    {
                        Mario.IsJump = true;
                        jump_sound.Play();
                    }
                }

                if (Mario.IsJump)
                {
                    Mario.Jump();
                }

                if (Mario.Person.Intersects(life))
                {
                    life_sound.Play();
                    Mario.Life++;
                    life.Y = 999;
                }

                MarioIntersects(ref Goomba.Person);
                MarioIntersects(ref Goomba2.Person);

                //Goomba walk
                Goomba.Walk();
                Goomba2.Walk();
            }

            //Game Over
            if (Mario.Life == 2 && Mario.Person.X == 750)
            {
                if (currentState == GameState.Playing)
                {
                    finish_sound.Play();
                }

                currentState = GameState.GameOver;
            }

            if (currentState == GameState.GameOver)
            {
                if (Keyboard.GetState().IsKeyDown(Keys.Enter))
                {
                    RestartGame();
                }
            }

            base.Update(gameTime);
        }