public GoombaCorpse(Goomba g)
            : base()
        {
            distance = Entity.DISTANCE_CORPSE;
            width    = Block.BLOCK_WIDTH;
            height   = Block.BLOCK_HEIGHT;

            texture = Textures.texture_goomba_dead;

            DefaultNewtonController controller = new DefaultNewtonController(this, GOOMBA_CORPSE_FRICION);

            controller.movementDelta = g.GetMovement();
            AddController(controller);
        }