public GoombaCorpse(Goomba g) : base() { distance = Entity.DISTANCE_CORPSE; width = Block.BLOCK_WIDTH; height = Block.BLOCK_HEIGHT; texture = Textures.texture_goomba_dead; DefaultNewtonController controller = new DefaultNewtonController(this, GOOMBA_CORPSE_FRICION); controller.movementDelta = g.GetMovement(); AddController(controller); }