void OnPlayerDisconnected(NetworkPlayer nplayer) { Player player = Player.FindWithNetworkPlayer(nplayer); if (instantiatedGamestate.currentPlayer == player) { instantiatedGamestate.currentPlayer = myPlayer; instantiatedGamestate.currentNetworkPlayer = Network.player; instantiatedGamestate.EndRound(); } Network.RemoveRPCs(nplayer); Network.DestroyPlayerObjects(nplayer); }