Exemple #1
0
    void OnPlayerDisconnected(NetworkPlayer nplayer)
    {
        Player player = Player.FindWithNetworkPlayer(nplayer);

        if (instantiatedGamestate.currentPlayer == player)
        {
            instantiatedGamestate.currentPlayer        = myPlayer;
            instantiatedGamestate.currentNetworkPlayer = Network.player;
            instantiatedGamestate.EndRound();
        }

        Network.RemoveRPCs(nplayer);
        Network.DestroyPlayerObjects(nplayer);
    }