Exemple #1
0
        public override List <IRenderObject> GetRenderData()
        {
            ChangeButtonStates();

            List <IRenderObject> renderObjects = new List <IRenderObject>();

            foreach (TextButton button in PlayerButtons)
            {
                button.RecalculateComponentsPositions();
                renderObjects.AddRange(button.GetRenderObjects());
            }

            foreach (ActionButton button in BoardSizeButtons)
            {
                button.RecalculateComponentsPositions();
                renderObjects.AddRange(button.GetRenderObjects());
            }

            Text.RecalculateComponentsPositions();
            renderObjects.AddRange(Text.GetRenderObjects());

            if (Gamestate.CanStartGame())
            {
                StartButton.ButtonState = ButtonState.Active;
            }
            else
            {
                StartButton.ButtonState = ButtonState.Inactive;
            }

            StartButton.RecalculateComponentsPositions();
            renderObjects.AddRange(StartButton.GetRenderObjects());

            ReturnButton.RecalculateComponentsPositions();
            renderObjects.AddRange(ReturnButton.GetRenderObjects());

            return(renderObjects);
        }