Exemple #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            graphics.PreferredBackBufferWidth  = 800; // set this value to the desired width of your window
            graphics.PreferredBackBufferHeight = 600; // set this value to the desired height of your window
            graphics.ApplyChanges();

            gameState.ChangeScene(Gamestate.SceneType.MAP);

            base.Initialize();
        }