/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { graphics.PreferredBackBufferWidth = 800; // set this value to the desired width of your window graphics.PreferredBackBufferHeight = 600; // set this value to the desired height of your window graphics.ApplyChanges(); gameState.ChangeScene(Gamestate.SceneType.MAP); base.Initialize(); }