Exemple #1
0
    private void HandleRemainingTime()
    {
        float elapsedTime   = Time.time - m_gameplayStartTime;
        float remainingTime = k_timeLimit - elapsedTime;

        if (remainingTime < 0)
        {
            remainingTime = 0;
        }

        m_GameplayScreen.SetRemainingTime((int)(remainingTime / 60), (int)(remainingTime % 60));
    }