/// <summary> /// Loads the content for all the game components. /// </summary> protected override void LoadContent() { base.LoadContent(); FishingGameContext context = new FishingGameContext(); context.Game = this; context.Input = _input; context.Trial = _trial; GameplayScreen gameplayScreen = new GameplayScreen(context); gameplayScreen.LoadContent(Content); TitleScreen titleScreen = new TitleScreen(context); titleScreen.LoadContent(Content); _screens.Push(gameplayScreen); _screens.Push(titleScreen); }