// Use this for initialization
    void Start()
    {
        GameObject gameControllerObj = GameObject.FindGameObjectsWithTag( "GameController" )[0];
        _gameController = gameControllerObj.GetComponent(typeof(GameStateController)) as GameStateController;
        _gameController.SlowTime(timeSlowDuration, timeSlowRate);
        CameraController camera = _gameController.LevelCamera.GetComponent(typeof(CameraController)) as CameraController;

        Vector3 planePosition = transform.position;
        planePosition.z += 3;
        planePosition.y += 1f;
        Instantiate(explosionPlane, planePosition, transform.rotation);
    }