Exemple #1
0
    public void AdjustScore(FoodItem food, bool addToScore)
    {
        int   scoreValue = 1;
        float totalCategoryMultiplierBonuses = 0;

        // Checking here because the food scriptable objects have not been set up yet
        if (food.foodScriptableObject != null)
        {
            scoreValue = food.foodScriptableObject.pointValue;

            foreach (sFood.FoodCategory category in food.foodScriptableObject.foodCategories)
            {
                totalCategoryMultiplierBonuses += _foodCategoryMultiplierBonus[category];
            }
        }
        else
        {
            Debug.Log("ScoreSystem::AdjustScore - Food Object does not have food scriptable object set: " + food.gameObject.name);
        }

        if (!addToScore)
        {
            scoreValue *= -1;
        }

        scoreValue += (int)(scoreValue * Math.Max(totalCategoryMultiplierBonuses - 1, 0));
        scoreValue += (int)(scoreValue * Math.Max(_globalScoreMultiplierBonus - 1, 0));

        _currentScore += scoreValue;

        // Debugging purposes. Remove when UI is added.
        Debug.Log("ScoreSystem::AdjustScore - Player Score is now: " + _currentScore);
        UpdateTotalScoreDisplay();

        if (_gameStateController != null)
        {
            if (_gameStateController.GetScoreToWin() <= _currentScore)
            {
                _gameStateController.EndGame();
            }
        }
    }