Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (gsc.GameState != GameStateController.GameStates.Over)
     {
         atTableFlyCount = 0;
         AllFlys         = GameObject.FindGameObjectsWithTag("Fly");
         foreach (GameObject fly in AllFlys)
         {
             if (fly.GetComponent <Fly>().FlyState == Fly.FlyStates.AtTable)
             {
                 atTableFlyCount++;
             }
         }
         if (atTableFlyCount >= atTableWinFlyCount)
         {
             gsc.GetComponent <GameStateController>().SetGameStateToOver();
             gsc.GetComponent <GameStateController>().SetEndStateToGood();
         }
     }
 }