void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Enemy"))
        {
            //Create explosion particle
            Instantiate(dnaExplosionParticle,
                        playerShip.transform.position,
                        playerShip.transform.rotation);

            //Destroy player's Ship
            //Destroy(playerShip);


            playerShip.SetActive(false);

            //Destroy Enemy
            Destroy(other.gameObject);
            gameState.ChangeStateToEndGame();
        }
    }