private void Die() { gameSession.AddToKilledEnemies(); gameSession.AddScore(scoreValue); Destroy(gameObject); GameObject explosion = Instantiate(explosionVFX, transform.position, transform.rotation); Destroy(explosion, 0.7f); if (UnityEngine.Random.Range(1, 12) == 6) { RespawnBonus(); } AudioSource.PlayClipAtPoint(dieSound, Camera.main.transform.position, dieSoundVolume); }