Exemple #1
0
        private void ExplosionCalculate(ICelestialObject celestialObject, GameSession gameSession, EngineSettings settings)
        {
            if (!(celestialObject is Missile missile))
            {
                return;
            }

            Logger.Debug($"Missile {missile.Id} from spaceship {missile.OwnerId}");

            var target = gameSession.GetCelestialObject(missile.TargetId).ToSpaceship();

            var distance = GeometryTools.Distance(celestialObject.GetLocation(), target.GetLocation());

            if (!(distance < celestialObject.Speed))
            {
                return;
            }

            Logger.Info($"Missile {missile.Id} from spaceship {missile.OwnerId} hit to spaceship {target.Id}");

            target.Damage(missile.Damage);

            _explodedMissiles.Add(celestialObject);

            var explosion = new Explosion(gameSession.Turn, target.Id)
            {
                OwnerId   = celestialObject.OwnerId,
                PositionX = target.PositionX,
                PositionY = target.PositionY
            };

            _addedExplosions.Add(explosion);

            var newGameEvent = new GameEvent
            {
                Type         = GameEventTypes.ExplosionResult,
                Turn         = gameSession.Turn + 1,
                IsPause      = true,
                IsOpenWindow = true
            };

            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.OwnerId, missile.OwnerId));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.TargetId, missile.TargetId));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.ModuleId, missile.ModuleId));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.ActionId, missile.ActionId));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.Dice, missile.Dice));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.Damage, missile.Damage));
            newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.Chance, missile.Chance));

            if ((int)missile.Damage == 0)
            {
                newGameEvent.GenericObjects.Add(new GameEventParameter(GameEventParameterTypes.Result, "MISS"));
            }

            if (missile.Damage > 0)
            {
                newGameEvent.GenericObjects.Add(target.Shields > 0 ? new GameEventParameter(GameEventParameterTypes.Result, "HIT")
                    : new GameEventParameter(GameEventParameterTypes.Result, "DESTROYED"));
            }

            gameSession.AddEvent(newGameEvent);
        }