Exemple #1
0
    private void HandleHit() //If block has hits left, change sprite, if not break it
    {
        timesHit++;
        int maxHits = hitSprites.Length + 1;

        if (timesHit >= maxHits)
        {
            shake.CamShake();
            DestroyBlock();
        }
        else
        {
            TriggerBlockContactVFX();
            gameStatus.AddScoreHit();
            ShownNextHitSprite();
        }
    }