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C# (CSharp) GameSceneController.GameOver Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
GameSceneController
Méthode/Fonction:
GameOver
Exemples au hotexamples.com:
1
C# (CSharp) GameSceneController.GameOver - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
GameSceneController.GameOver
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
GetInstance(27)
getInstance(13)
setBaseCode(6)
setGenGameObject(4)
getBaseCode(4)
IsRunning(3)
AddObserver(3)
getCurrentStar(3)
LoadMainMenu(2)
getRoomDirectionAsVector(2)
getGameState(2)
getRoomDirection(2)
IsRestartReady(2)
ReStart(2)
getChosenStubNum(2)
Stop(2)
endGame(2)
failGame(2)
IsRestart(2)
setGameStatus(2)
AddScore(2)
updateCountDownUI(2)
ChangeScene(2)
FindObjectOfType(2)
Initialize(2)
setMessage(2)
setGameMonitor(2)
GetMainPlayer(2)
setGameModels(2)
goClick(1)
getLevel(1)
isCollectingWell(1)
setUIManager(1)
setUpgradeBtnGroupPos(1)
sufferDamage(1)
getChosenTowerNum(1)
reward(1)
getBounds(1)
setBuildBtnGroupPos(1)
AddGoalScore(1)
RemoveObserver(1)
WinLevelFinish(1)
IsStop(1)
BackToMainMenu(1)
CreateOriginSattelite(1)
DealWithFruitLoss(1)
DioramaPositionFinalized(1)
GameFinish(1)
GameOver(1)
GameStarted(1)
Méthodes fréquemment utilisées
GetInstance (27)
getInstance (13)
setBaseCode (6)
setGenGameObject (4)
getBaseCode (4)
IsRunning (3)
AddObserver (3)
getCurrentStar (3)
LoadMainMenu (2)
getRoomDirectionAsVector (2)
Méthodes fréquemment utilisées
getGameState (2)
getRoomDirection (2)
IsRestartReady (2)
ReStart (2)
getChosenStubNum (2)
Stop (2)
endGame (2)
failGame (2)
IsRestart (2)
setGameStatus (2)
AddScore (2)
updateCountDownUI (2)
ChangeScene (2)
FindObjectOfType (2)
Initialize (2)
setMessage (2)
setGameMonitor (2)
GetMainPlayer (2)
setGameModels (2)
goClick (1)
Méthodes fréquemment utilisées
AddScore (2)
updateCountDownUI (2)
ChangeScene (2)
FindObjectOfType (2)
Initialize (2)
setMessage (2)
setGameMonitor (2)
GetMainPlayer (2)
setGameModels (2)
goClick (1)
getLevel (1)
isCollectingWell (1)
setUIManager (1)
setUpgradeBtnGroupPos (1)
sufferDamage (1)
getChosenTowerNum (1)
reward (1)
getBounds (1)
setBuildBtnGroupPos (1)
AddGoalScore (1)
RemoveObserver (1)
WinLevelFinish (1)
IsStop (1)
BackToMainMenu (1)
CreateOriginSattelite (1)
DealWithFruitLoss (1)
DioramaPositionFinalized (1)
GameFinish (1)
GameOver (1)
GameStarted (1)
Méthodes fréquemment utilisées
getLevel (1)
isCollectingWell (1)
setUIManager (1)
setUpgradeBtnGroupPos (1)
sufferDamage (1)
getChosenTowerNum (1)
reward (1)
getBounds (1)
setBuildBtnGroupPos (1)
AddGoalScore (1)
RemoveObserver (1)
WinLevelFinish (1)
IsStop (1)
BackToMainMenu (1)
CreateOriginSattelite (1)
DealWithFruitLoss (1)
DioramaPositionFinalized (1)
GameFinish (1)
GameOver (1)
GameStarted (1)
GetGameplayManager (1)
HandleLostTrain (1)
IncrementScore (1)
LifeLoss (1)
TransitionToLevel (1)
LoadGameOver (1)
LoadPlayLevel (1)
OnCancerDeath (1)
OnEnemyDeath (1)
PauseGame (1)
PersonOnclick (1)
PlaceShip (1)
PlayStartAudio (1)
SetTutorialFirstHint (1)
Set_message (1)
TakeTurn (1)
updateMoneyUI (1)
Exemple #1
0
Afficher le fichier
Fichier :
Player.cs
Projet :
CCESP/mostrapuc-game
private void GameOver(bool win) { DisablePlayer(); gsc.GameOver(win); }