public static void loginByThirdPartySDK(string userId) { Debug.Log("[GPUnity][Call] loginByThirdPartySDK"); #if UNITY_EDITOR { Debug.Log("GamePot - UNITY EDITOR loginByThirdPartySDK not supported"); } #elif UNITY_IOS GamePotUnityPluginiOS.loginByThirdPartySDK(userId); #elif UNITY_ANDROID GamePotUnityPluginAOS.loginByThirdPartySDK(userId); #endif }