public void CheckCollider() { if (type == TypePlayer.Red) { GamePlayController.CheckCollider(TypePlayer.Red, (int)dmg); } else { GamePlayController.CheckCollider(TypePlayer.Blue, (int)dmg); } }
public void CheckCollider() { if (type == TypePlayer.Red) { GamePlayController.CheckCollider(TypePlayer.Red, (int)dmg); } else { GamePlayController.CheckCollider(TypePlayer.Blue, (int)dmg); } }