/// <summary> /// Called when champion health goes belove 0 /// </summary> public void OnChampionDeath() { bool allDead = IsAllChampionDead(); if (allDead) { gamePlayController.EndRound(); } }
/// <summary> /// Called when champion health goes belove 0 /// </summary> public void OnChampionDeath() { bool allDead = IsAllChampionDead(); if (allDead) { gamePlayController.EndRound(); } }