Exemple #1
0
    private void OnTap(Card card)
    {
        if (GameMng.GetActivePlayer() != player)
        {
            return;
        }

        if (card.tapped)
        {
            return;
        }

        // Only creatures can be tapped
        if (card.desc.type != CardDesc.Type.Creature)
        {
            return;
        }

        card.Tap();

        if (GameMng.GetRules().attackOnTap)
        {
            player.RunAttack(card);
        }
    }
Exemple #2
0
    public void ClickedCard()
    {
        // Check if we're on a targeting mode
        Player activePlayer = GameMng.GetActivePlayer();

        if (activePlayer.IsTargeting())
        {
            activePlayer.RunAction(this);
            return;
        }

        OnClick?.Invoke(this);
    }