// Update is called once per frame void Update() { if (HP.CharHP <= 0) { if (!bIsMonsterDie) { HPbar.SetActive(false); bIsMonsterDie = true; BossAnim.SetTrigger(DieTrigger); BossMonsterState = (int)MonsterState.Die; BeeInit.StopInstantiate(); MessageDispatcher.SendMessage(this, "ScorePlus", 2, 0); if (MyGameMng != null) { MyGameMng.EndStage(); } Die(); } return; } if (coll.Length == 0) { Idle(); } else { SetMonsterState(); switch (BossMonsterState) { case (int)MonsterState.Idle: Idle(); break; case (int)MonsterState.Chase: Move(CalDis(coll)); break; case (int)MonsterState.Attack: Attack(); break; case (int)MonsterState.Die: Debug.Log("Die"); return; } } }
public override void Die() { BossColider.SetActive(false); MonsterHPBar.SetActive(false); if (BossTimeOut == false) { MessageDispatcher.SendMessage(this, "ScorePlus", 1, 0); if (MyGameMng != null) { MyGameMng.StopTimeCoroutine(); MyGameMng.EndStage(); } } SpawnedBees = 0; BeeInit.StopInstantiate(); MessageDispatcher.SendMessage(this, "SetAllColiEnable", 0, 0); Destroy(this.gameObject, 4.0f); }
// Update is called once per frame void Update() { if (HP.CharHP <= 0) { if (!bIsMonsterDie) { Nav.velocity = Vector3.zero; Nav.isStopped = true; bIsMonsterDie = true; BossAnim.SetTrigger(DieTrigger); BossMonsterState = (int)MonsterState.Die; if (MyGameMng != null) { MyGameMng.EndStage(); } Die(); } return; } if (!isCollision) { Nav.velocity = Vector3.zero; Idle(); } else { SetMonsterState(); switch (BossMonsterState) { case (int)MonsterState.Idle: Nav.velocity = Vector3.zero; Nav.isStopped = true; Idle(); break; case (int)MonsterState.Chase: Nav.isStopped = false; Move(PlayerOBJ); break; case (int)MonsterState.Attack: Nav.velocity = Vector3.zero; Nav.isStopped = true; Attack(); break; case (int)MonsterState.Die: Debug.Log("Die"); return; } } }