void StoneStoped() { _TouchBlocking.SetActive(false); _Shooted = false; _GameMng.CheckStoneOutOfBoard(); _GameMng.TurnChange(); _ShootSlotsGroup_My.SetActive(false); _ShootLostsGroup_MyArrows.SetActive(false); _ShootSlotsGroup_Enemy.SetActive(true); _GameMng.EnemyReadyPopupSet_Normal(true); _ClientMng.SendDataToServer("stonestoped"); if (_SpareStoneCount_My == 0 && _SpareStoneCount_Enemy == 0) { _GameMng.EnemyReadyPopupSet_Change(true); ChangeToOmGame(); _GameMng._NowGameOm = true; } else if (_WantUseChangeStone_AlGame) { _GameMng.UseChangeStone(); _GameMng.EnemyReadyPopupSet_Change(true); ChangeToOmGame(); _GameMng._NowGameOm = true; } _WantUseChangeStone_AlGame = false; }