/// <summary> /// Aktualisiert die Objektrefferenzen, die beim erzeugen des Objektes noch nicht vorhanden waren /// </summary> public void updateData(GameData data) { if (updateto_temp != 0) { updateto = data.getStationType(updateto_temp); } buildship = new List<ShipClass>(); string[] split = buildship_temp.Split(new String[] { ", " }, StringSplitOptions.RemoveEmptyEntries); foreach (string id in split) { if (id != "") { int id2 = int.Parse(id); ShipClass add = data.getShipType(id2); if (add != null) buildship.Add(add); } } /* buildtroop = new List<TroopClass>(); string[] split2 = buildtroop_temp.Split(new String[] { ", " }, StringSplitOptions.RemoveEmptyEntries); foreach (string id in split2) { if (id != "") { int id2 = int.Parse(id); TroopClass add = data.getTroopType(id2); if (add != null) buildtroop.Add(add); } } */ need_tech = new List<Tech>(); string[] split3 = need_tech_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split3) { if (id != "") { int id2 = int.Parse(id); need_tech.Add(data.getTech(id2)); } } race = new List<Race>(); string[] split4 = race_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split4) { if (id != "") { int id2 = int.Parse(id); race.Add(data.getRace(id2)); } } //TODO: Skills, etc. skills = new List<Skill>(); string[] split5 = skills_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split5) { if (id != "") { int id2 = int.Parse(id); skills.Add(data.getSkill(id2)); } } need = new System.Collections.Hashtable(); string[] need_split = need_temp.Split(new string[] { ", " }, StringSplitOptions.None); string[] need_count = need_count_temp.Split(new String[] { ", " }, StringSplitOptions.None); for (int i = 0; i < need_split.Length; i++) { if ((need_count[i] != "") && (need_split[i] != "")) { need.Add(data.getStationType(int.Parse(need_split[i])), int.Parse(need_count[i])); } } }
/// <summary> /// Aktualisiert die Objektrefferenzen, die beim erzeugen des Objektes noch nicht vorhanden waren /// </summary> public void updateData(GameData data) { need_tech = new List<Tech>(); string[] split1 = need_tech_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split1) { if (id != "") { int id2 = int.Parse(id); need_tech.Add(data.getTech(id2)); } } race = new List<Race>(); string[] split2 = race_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split2) { if (id != "") { int id2 = int.Parse(id); race.Add(data.getRace(id2)); } } skills = new List<Skill>(); string[] split3 = skills_temp.Split(new String[] { ", " }, StringSplitOptions.None); foreach (string id in split3) { if (id != "") { int id2 = int.Parse(id); skills.Add(data.getSkill(id2)); } } }