Exemple #1
0
    public void Reinicializar()
    {
        gameData = new GameData();
        //gameData = new GameData(DataCenter.levels[0].jogos[10]);
        print(gameData.JogoAtual);
        print("Dica 1 " + gameData.Dica(1));
        //yield return new WaitForSeconds(2);

        ReligarBotao();
        imagemJogo.GetComponent<UITexture>().mainTexture = gameData.ImagemDoJogo();

        foreach (GameObject b in botoes)
        {
            b.GetComponentInChildren<UILabel>().text = "";
        }

        for (int i = 0; i < botoes.Length; i++)
        {
            botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
            //botoes[i].GetComponentInChildren<UILabel>().ProcessText();
            //print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
            botoes[i].GetComponent<ButtonPress>().indice = i;
           //yield return new WaitForSeconds(0.1f);
        }
        for (int i = 0; i < botoes.Length; i++)
        {
            botoes[i].GetComponentInChildren<UILabel>().text = gameData.LetrasBotoes[i].ToString();
            //print("Texto label: " + i + " " + botoes[i].GetComponentInChildren<UILabel>().text);
            botoes[i].GetComponent<ButtonPress>().indice = i;
            //yield return new WaitForSeconds(0.1f);
        }
    }
Exemple #2
0
    void AbreDicas()
    {
        gd = GameObject.Find("GameInitializer").GetComponent<GameInit>().gameData;
        gi.openHints = !gi.openHints;

        if (gi.openHints)
        {
            gi.labelHint.GetComponent<UILabel>().text = gd.Dica(hintType);

            gi.hintBackground.SetActive(true);
        }
        else
        {
            gi.labelHint.GetComponent<UILabel>().text = " ";
            gi.hintBackground.SetActive(false);
        }

        //if (hintType == 1) gi.lastHint = 1;
        //else if (hintType == 2) gi.lastHint = 2;
        //else if (hintType == 0) gi.lastHint = 0;

        //if (hintType != 0)
        //{
        //    if (!gi.openHints)
        //    {
        //        if (hintType == gi.lastHint)
        //        {
        //            gi.hintBackground.SetActive(true);
        //        }
        //    }
        //    else
        //    {
        //        if (hintType == gi.lastHint)
        //        {
        //            gi.hintBackground.SetActive(false);
        //        }
        //        else
        //        {
        //            gi.hintBackground.SetActive(true);
        //        }
        //    }

        //}
        //else
        //{
        //    gi.hintBackground.SetActive(false);
        //}
        //print(hintType);
    }