Exemple #1
0
 void OnFinishLevel(object sender, EventArgs e)
 {
     if (!GameData.HasCompletedLevel(SceneManager.GetActiveScene().name))
     {
         GameData.AddCompletedLevel(SceneManager.GetActiveScene().name);
     }
     FindObjectOfType <PlayerData>().canDamage = false;
     transitionOut.enabled = true;
     StartCoroutine(LoadRootScene(2.2f));
 }