// Use this for initialization
 void Awake()
 {
     if (!testing) {
         data = GameObject.Find ("GameData").GetComponent<GameData> ();
         solo = data.alone;
         if(p1)
             data.CheckPlayers ();
     }
     playerShoot = GetComponent<Shoot> ();
     numControllers = Input.GetJoystickNames().Length;
     Debug.Log (numControllers);
     Cursor.visible = false;
 }