public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_var6 = player.GetVar6(); int skill_level = skill.GetLevel(); /* * if ( zrand(100) >= 2 * skill_level + 5 ) * { * d = 0.0f; * } * else * { * if ( player_var6 <= 599 ) * { * v10 = 600.0f; * } * else * { * v10 = player_var6; * } * d = v10; * } * victim.SetProbability(d); * victim.SetTime(((1000 * skill_level + 4000))); * victim.SetDizzy(true); */ return(true); }
public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_var1 = player.GetVar1(); int player_var6 = player.GetVar6(); int player_var7 = player.GetVar7(); int player_var8 = player.GetVar8(); int player_var9 = player.GetVar9(); int player_var10 = player.GetVar10(); int skill_level = skill.GetLevel(); victim.SetProbability((((player_var10 + (player_var9 + (player_var8 + (player_var7 + player_var6)))) / 5))); victim.SetTime(((1000 * skill_level + 6000))); victim.SetSilent(true); return(true); }