public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_occupation = player.GetOccupation(); int skill_level = skill.GetLevel(); /* * if ( player_occupation == 43 ) * { * v11 = 4 * skill_level + 8; * if ( skill_level == 5 ) * v10 = (v11 + 10); * else * d = v11; * } * else * { * v9 = skill_level + 5; * if ( skill_level == 5 ) * v8 = (v9 + 5); * else * d = v9; * } * victim.SetProbability(d); * victim.SetTime(((1000 * skill_level + 2100))); * victim.SetDiet(true); */ return(true); }