public override void Calculate(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); int player_damagemin = player.GetMinatk(); int player_damagemax = player.GetMaxatk(); int player_damage = (player_damagemax - player_damagemin) / 2; int skill_level = skill.GetLevel(); skill.SetPlus((skill_level + 5) / 100.0f * player_damage + (36 * skill_level + 188)); player.SetPerform(1); }