public override bool StateAttack(GSkill skill) { GPlayerWrapper player = skill.GetPlayer(); GPlayerWrapper victim = skill.GetVictim(); int player_var1 = player.GetVar1(); int player_var2 = player.GetVar2(); int player_var3 = player.GetVar3(); victim.SetProbability(120.0f); victim.SetTime(20000.0f); victim.SetAmount(99.0f); victim.SetValue(((player.GetBufflevel(4260) * player_var2))); victim.SetSubantidizzy2(true); victim.SetProbability(((10 * player_var3 + player_var1))); victim.SetTime(2000.0f); victim.SetDizzy(true); victim.SetProbability(120.0f); victim.SetTime(20000.0f); victim.SetAmount(10.0f); victim.SetSeed(true); return(true); }