// Start is called before the first frame update void Start() { PhotonNetwork.AutomaticallySyncScene = true; if (PhotonNetwork.IsConnectedAndReady && PhotonNetwork.IsMasterClient) { _fruitController.StartSpawning(); } if (PhotonNetwork.IsConnectedAndReady) { _playerRankingScreen.SetActive(false); _gameTimeLimit = NetworkCustomSettings.GAME_TIME; _gameTimeLeft = _gameTimeLimit; _gameEnding = false; int playerPosition = 0; object playerNum; if (PhotonNetwork.LocalPlayer.CustomProperties.TryGetValue(NetworkCustomSettings.PLAYER_NUMBER, out playerNum)) { playerPosition = (int)playerNum - 1; } Vector3 startingPosition = _startingPositions[playerPosition].position; object playerSelection; if (PhotonNetwork.LocalPlayer.CustomProperties.TryGetValue(NetworkCustomSettings.PLAYER_SELECTION_NUMBER, out playerSelection)) { PhotonNetwork.Instantiate(_playerPrefabs[(int)playerSelection].name, startingPosition, Quaternion.identity); } #if UNITY_ANDROID Debug.Log("Android no cursor"); #else Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; #endif } else { ScoreKeeper scoreKeeper = GameObject.FindObjectOfType <ScoreKeeper>(); if (scoreKeeper != null) { Destroy(scoreKeeper.gameObject); } _gameController.LoadNextLevel(0); } }