/// <summary> /// Remove the fuit. /// </summary> public void RemoveFuit(FruitController controller) { controller.transform.parent = controller.treeParent; controller.transform.localRotation = Quaternion.identity; controller.transform.localScale = controller.originalLocalScale; controller.spriteRender.sortingLayerName = controller.oldSortingLayer; Collider2D col2D = controller.GetComponent <Collider2D>(); if (col2D != null) { col2D.enabled = true; } controller.inTheBasket = false; iTween.MoveTo(controller.gameObject, iTween.Hash( "x", controller.originalPosition.x, "y", controller.originalPosition.y, "z", controller.originalPosition.z, "time", 0.7f, "easetype", "easeOutQuad", "onComplete", "FruitIsComplete", "onCompleteTarget", gameObject )); RemoveFuit(); }