public void Consume(FruitController fruit) { int points = fruit.Points; Game.Instance.AddPoints(points); fruit.Explode(); if (points > 0) { Game.Instance.AddCombo(); GoodFruitSpawner.SpawnFruit(); AudioManager.Instance.Play(AudioManager.AudioBankType.GoodFruit); } else { Game.Instance.ResetCombo(); BadFruitSpawner.Consume(); AudioManager.Instance.Play(AudioManager.AudioBankType.BadFruit); } }