/// <summary> /// Count the fruits on the current playground. /// </summary> private void CountFruits() { // TODO: importend Number specificFruitCount = new int[Enum.GetNames(typeof(FruitColor)).Length - 1]; fruitCount = 0; GameObject[] _fruits = GameObject.FindGameObjectsWithTag("Fruit"); FruitController fruitController = null; if (_fruits != null && _fruits.Length > 0) { // -- Set the total count -- fruitCount = _fruits.Length; // -- Read the count specific -- for (int i = 0; i < _fruits.Length; i++) { fruitController = _fruits[i].GetComponent <FruitController>(); if (fruitController == null) { Debug.Log(_fruits[i].name); } if (GetSpecificFruitIndex(fruitController.iD) > -1) { specificFruitCount[GetSpecificFruitIndex(fruitController.iD)]++; } } } fruitController = null; _fruits = null; }
/// <summary> /// Remove the fuit. /// </summary> public void RemoveFuit(FruitController controller) { controller.transform.parent = controller.treeParent; controller.transform.localRotation = Quaternion.identity; controller.transform.localScale = controller.originalLocalScale; controller.spriteRender.sortingLayerName = controller.oldSortingLayer; Collider2D col2D = controller.GetComponent <Collider2D>(); if (col2D != null) { col2D.enabled = true; } controller.inTheBasket = false; iTween.MoveTo(controller.gameObject, iTween.Hash( "x", controller.originalPosition.x, "y", controller.originalPosition.y, "z", controller.originalPosition.z, "time", 0.7f, "easetype", "easeOutQuad", "onComplete", "FruitIsComplete", "onCompleteTarget", gameObject )); RemoveFuit(); }
public void Index_ReturnsIndexViewModelInViewResult() { var controller = new FruitController(); IActionResult result = controller.View(2); Assert.IsType <OkObjectResult>(result); }
public FruitController GetRandomFruit() { FruitController fruitController = null; GameObject[] fruitsShuffles = Shuffle <GameObject>(fruits.ToArray()); for (int i = 0; i < fruitsShuffles.Length; i++) { fruitController = fruitsShuffles[i].GetComponent <FruitController>(); if (fruitController.inTheBasket) { fruitController = null; } else { break; } } if (fruitController != null) { Animator treeTopAnimator = TreeTop.GetComponent <Animator>(); if (treeTopAnimator != null) { //Debug.Log("AFGJ"); //treeTopAnimator.SetTrigger("Shake"); } } return(fruitController); }
public async Task GetFruitById_ReturnsCorrectFruit_WhenFruitIsFound() { int fruitId = 1; var fruit = new Fruit { FruitId = fruitId, Name = "Apple" }; var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.GetFruitAsync(fruitId)) .Returns(Task.FromResult(fruit)); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.GetAsync(fruitId : fruitId); // Assert var resultFruit = (result as OkObjectResult).Value as FruitViewModel; Assert.NotNull(resultFruit); Assert.Equal(resultFruit.Name, fruit.Name); Assert.Equal(resultFruit.FruitId, fruit.FruitId); }
public void UnitTestFruitList() { using (var context = new GroceryCartContext(DbOptionsFactory.DbContextOptions)) { // 1. Create instance of fake repo using IProductRepository interface. var mockFruitsRepo = new Mock <IFruitsRepository>(); // 2. Set up return data for ProductList() method. mockFruitsRepo.Setup(mpr => mpr.FruitsList()) .Returns(new List <Fruits> { new Fruits(), new Fruits(), new Fruits() }); // 3. Define controller instance with mock repository instance. var controller = new FruitController(context, mockFruitsRepo.Object); // 4. Make your test Assertions // Check if it returns a view var result = Assert.IsType <ViewResult>(controller.Index()); // Check that the model returned to the view is 'List<Product>'. var model = Assert.IsType <List <Fruits> >(result.Model); // Ensure count of objects is 3. int expected = 3; int actual = model.Count; Assert.Equal(expected, actual); } }
public void NotifyNewFruit(FruitController fruit) { m_FruitProximities.Add(new FruitProximity { m_Fruit = fruit, m_CanCloseMiss = false }); }
/// <summary> /// Add the fruit. /// </summary> public void AddFruit(FruitController fruitSprite) { if (iterator > fruitsAnchor.Length - 1) { return; } fruitsReference[iterator] = fruitSprite; iterator = iterator < fruitsAnchor.Length - 1 ? iterator + 1 : iterator; }
public void IndexViewHas5Fruits() { using (var context = new GroceryCartContext(DbOptionsFactory.DbContextOptions)) { var fruitsRepository = new FruitsRepo(context); var controller = new FruitController(context, fruitsRepository); int expected = 5; var viewResult = Assert.IsType <ViewResult>(controller.Index()); var model = Assert.IsType <List <Fruits> >(viewResult.Model); int actual = model.Count; Assert.Equal(expected, actual); } }
// Use this for initialization void Start() { //延迟播放封面动画 Invoke("DelayPlayStartPic", m_fDelayTime); //将水果放到屏幕外部 //<获取水果> m_vFruit = GameObject.FindGameObjectWithTag("Fruit"); FruitController fc = m_vFruit.GetComponent <FruitController>(); float x = GlobalHelper.GetVisibleXPos(m_vFruit.transform.position.z, fc.MR.bounds.size.x > fc.MR.bounds.size.y ? fc.MR.bounds.size.x * 2 : fc.MR.bounds.size.y * 2); m_vOrigPos = m_vFruit.transform.position; m_vFruit.transform.position = new Vector3(x, m_vOrigPos.y, m_vOrigPos.z); //<获取水果> }
private void Awake() { //加载登录水果 FruitController fc = FruitController.InstantiateMyFruit( Vector3.zero, //位置 Vector3.zero, //旋转值 eFruitState.FruitState_Login, eFruitType.Fruit_Melon, SliceEvent); //加载刀片 KnifeController.InstantiateMyKnife(fc.transform.position.z); //设置背景图片 GlobalHelper.SetBackImg("LoginBackImg2"); }
void InstantiateFruites() { eFruitType etype = eFruitType.Fruit_None; int n = Random.Range(1, 101); FruitController.SliceDelgate delSlice = FruitSliceEvent; if (n < 30) { etype = eFruitType.Fruit_Melon; } else if (n >= 30 && n < 60) { etype = eFruitType.Fruit_Lemon; } else if (n >= 60 && n < 90) { etype = eFruitType.Fruit_Pear; } else { delSlice = MissleSliceEvent; etype = eFruitType.Fruit_Missle; } FruitController fc = FruitController.InstantiateMyFruit( transform.position, Vector3.zero, eFruitState.FruitState_Game, etype, delSlice); //注册坠球事件 m_uigame.RegisterDropBall(fc); fc.RB.AddForce( new Vector3( Random.Range(-300, 300), Random.Range(600, 700), 0 ) ); fc.RB.AddTorque( new Vector3( Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360) ) ); }
private void DestoryAllInRadius(Collider2D[] hitColliders) { foreach (var hitCollider in hitColliders) { //Objects to destory on screen FruitController cupcake = hitCollider.GetComponent <FruitController>(); ParachuteController parachute = hitCollider.GetComponent <ParachuteController>(); Path path = hitCollider.GetComponent <Path>(); if (cupcake != null || parachute != null || path != null) { Destroy(hitCollider.gameObject, destroyDelayTime); } } }
/// <summary> /// Fruits the is complete. /// </summary> private void FruitIsComplete() { if (resetFruit) { _curResetFruit.Leave(); } _curResetFruit = null; resetFruit = false; /* * if(!gameController.GameIsFinished) * gameController.DiceController.AllowToRoll(true); */ }
public async Task GetFruitById_ReturnsNotFound_WhenFruitIsNotFound() { int fruitId = 1; var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.GetFruitAsync(fruitId)) .Returns(Task.FromResult <Fruit>(null)); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.GetAsync(fruitId : fruitId); // Assert Assert.IsType <NotFoundResult>(result); }
void OnTriggerEnter(Collider other) { FruitController fruit = other.GetComponent <FruitController>(); if (fruit) { for (int i = 0; i < m_FruitProximities.Count; ++i) { if (m_FruitProximities[i].m_Fruit == fruit) { m_FruitProximities.RemoveAt(i); break; } } m_ResourceManager.Consume(fruit); } }
public void HighlightFruits(bool status) { FruitController curFruit = null; for (int i = 0; i < fruits.Count; i++) { curFruit = fruits[i].GetComponent <FruitController>(); if (status) { curFruit.HighlightFruit(); } else { curFruit.UnHighlightFruit(); } } }
public async Task DeleteFruitById_ReturnsOkResult_WhenFruitIsDeleted() { int fruitId = 1; var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.DeleteFruitAsync(fruitId)) .Returns(Task.CompletedTask); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.DeleteAsync(fruitId : fruitId); // Assert Assert.IsType <OkResult>(result); }
public void StartAppear(FruitController fruitController) { transform.position = fruitController.transform.position + offset; spriteRenderer.sortingLayerName = fruitController.spriteRender.sortingLayerName; spriteRenderer.sortingOrder = fruitController.spriteRender.sortingOrder - 1; spriteRenderer.enabled = true; /* * iTween.MoveTo(gameObject, iTween.Hash( * "position", (transform.position + offset) + (Vector3.right * 0.2f * (Random.Range(0, 2) == 0 ? 1 : -1)), * "time", time, * "delay", 0.0f, * "easetype", easeType, * "onComplete", "AppearComplete", * "onCompleteTarget", gameObject * )); */ }
protected void GrapFruitFromBasket() { basketController.RealShake(Vector3.forward * 5, 0.5f); if (Time.time < nextTimeFruitDrop) { return; } FruitController lastFruit = basketController.GetLastFruit(); if (lastFruit != null) { gameController.RemoveFruitFromTheBasket(lastFruit.iD); basketController.RemoveFuit(lastFruit); } nextTimeFruitDrop = Time.time + fruitDropDelayTime; }
private void OnTriggerStay2D(Collider2D collision) { isTriggerd = true; if (Input.GetMouseButtonDown(0)) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(mousePos, Vector2.zero); if (hit.collider != null) { if (hit.collider.gameObject.name == gameObject.name) { FruitController fruit = collision.gameObject.GetComponent <FruitController>(); if (fruit == null) { return; } fruit.Die(); AwardScore(fruit); ISpecialPower special = collision.gameObject.GetComponent <ISpecialPower>(); if (special != null) { special.InvokeSpecialPower(gameObject.GetComponent <CatcherController>()); } else { RightClick(); } Destroy(collision.gameObject, dieDelayTime); } } } //isHandleFruit = false; isTriggerd = false; }
public void Consume(FruitController fruit) { int points = fruit.Points; Game.Instance.AddPoints(points); fruit.Explode(); if (points > 0) { Game.Instance.AddCombo(); GoodFruitSpawner.SpawnFruit(); AudioManager.Instance.Play(AudioManager.AudioBankType.GoodFruit); } else { Game.Instance.ResetCombo(); BadFruitSpawner.Consume(); AudioManager.Instance.Play(AudioManager.AudioBankType.BadFruit); } }
public async Task CreateFruit_ReturnsBadRequest_WhenFruitIsNotCreated() { var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.AddFruitAsync(It.IsAny <Fruit>())) .Throws(new ArgumentException()); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.CreateAsync( new FruitViewModel() { FruitId = 1, Name = "Apple" }); // Assert Assert.IsType <BadRequestResult>(result); }
public async Task CreateFruit_ReturnsOkResult_WhenFruitIsCreated() { var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.AddFruitAsync(It.IsAny <Fruit>())) .Returns(Task.CompletedTask); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.CreateAsync( new FruitViewModel() { FruitId = 1, Name = "Apple" }); // Assert Assert.IsType <OkResult>(result); }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag != Const.RELEASED_FRUIT_TAG) { Destroy(other.gameObject); return; } FruitController fc = other.gameObject.GetComponent <FruitController>(); if (fc.getFruitName() == this.fruitName) { TextStreamer.Instance.WriteFile("BascketHitAreaController: SUCCESS, " + this.fruitName + "\n"); this.bascketHitManager.GetFruit(); } else { TextStreamer.Instance.WriteFile("BascketHitAreaController: FAILED, " + this.fruitName + "\n"); this.bascketHitManager.GetIncorrectFruit(); } Destroy(other.gameObject); }
public async Task GetFruitById_ReturnsOkResult_WhenFruitIsFound() { int fruitId = 1; var fruit = new Fruit { FruitId = fruitId, Name = "Apple" }; var mockRepo = new Mock <IFruitService>(); mockRepo .Setup(t => t.GetFruitAsync(fruitId)) .Returns(Task.FromResult(fruit)); var controller = new FruitController(mockRepo.Object); // Act var result = await controller.GetAsync(fruitId : fruitId); // Assert Assert.IsType <OkObjectResult>(result); }
void Awake() { instance = this; }
private float GetFruitDistanceSq(FruitController fruit) { return((fruit.transform.position - transform.position).sqrMagnitude); }
void Awake() { current = this; }
private int CrashAdjacent(int x, int y, FruitController fruit) { int crashCount = 0; crashCount += CrashCheck(x + 1, y, fruit.color); crashCount += CrashCheck(x - 1, y, fruit.color); crashCount += CrashCheck(x, y + 1, fruit.color); crashCount += CrashCheck(x, y - 1, fruit.color); return crashCount; }
private void Start() { s_fruitController = this; }
private int CrashCheck(int x, int y, FruitController.FruitColor color) { int crashCount = 0; if (x >= 0 && y >= 0 && x < FieldCellWidth && y < FieldCellHeight && playfield[x, y] != null) { FruitController fruit = playfield[x, y]; if (fruit.crashing) { } else if (fruit.color == color) { fruit.crashing = true; crashCount = 1 + CrashAdjacent(x, y, fruit); } } return crashCount; }