private double[] GetSuppressionFactors()
        {
            double[] qgpSuppressionFactors = new double[NumberBottomiumStates];
            for (int l = 0; l < NumberBottomiumStates; l++)
            {
                qgpSuppressionFactors[l] = Fireball.IntegrateFireballField(
                    FireballFieldType.UnscaledSuppression, (BottomiumState)l) /
                                           Fireball.IntegrateFireballField(FireballFieldType.Overlap);
            }

            return(qgpSuppressionFactors);
        }