private void LateLoadPrefabs() { if (!Util.IsGameInMainScene()) { return; } AsheBow.Get(); AsheBow2.Get(); AsheBow3.Get(); AsheBow4.Get(); AsheKnife.Get(); Fireball.Get(RRRLateLoadPrefabs.Clone("RRR_NPC", "NPCclone", true, true)); AxeJump.Get(RRRLateLoadPrefabs.Clone("RRR_NPC", "NPCclone2", true, true), "AxeBlackMetal"); Groot.LateLoadGroot(RRRLateLoadPrefabs.Clone(Groot.OriginalName, MobNames.Groot.ToString(), true, false)); Ashe.LateLoadAshe(RRRLateLoadPrefabs.Clone(Ashe.OriginalName, MobNames.Ashe.ToString(), true, false)); MiniSkelly.LateLoadMiniSkelly(RRRLateLoadPrefabs.Clone(MiniSkelly.OriginalName, MobNames.MiniSkelly.ToString(), true, false)); MiniSquito.LateLoadMiniSquito(RRRLateLoadPrefabs.Clone(MiniSquito.OriginalName, MobNames.MiniSquito.ToString(), true, false)); Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly()); }