void ReleaseFireball() { if (_largeFireball.Size <= Fireball.FireballMinSize) { _largeFireball.Despawn(false); } else { _largeFireball.Create(); } vrPlayer.LeftHand.CurrentSpell = Spell.None; vrPlayer.RightHand.CurrentSpell = Spell.None; }
void ReleaseFireball() { if (_largeFireball.Size <= Fireball.FireballMinSize) { _largeFireball.Despawn(false); } else { _largeFireball.Create(); } vrPlayer.LeftHand.CurrentSpell = Spell.None; vrPlayer.RightHand.CurrentSpell = Spell.None; }