private double[] GetSuppressionFactors() { double[] qgpSuppressionFactors = new double[NumberBottomiumStates]; for (int l = 0; l < NumberBottomiumStates; l++) { qgpSuppressionFactors[l] = Fireball.IntegrateFireballField( FireballFieldType.UnscaledSuppression, (BottomiumState)l) / Fireball.IntegrateFireballField(FireballFieldType.Overlap); } return(qgpSuppressionFactors); }