Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        agent.destination = target.transform.position;
        //gameObject.transform.LookAt(target.transform.position);

        sinceLastShot -= Time.deltaTime;
        if (sinceLastShot < 0 && CanSeeTarget())
        {
            tankGun.fireShell();
            sinceLastShot = fireRate;
        }
    }