//----------------------------------------------------------------------- /** * Draw the wand on the HUD when player collects */ public void DrawWand(int yPositionIn) { if (FireProjectile.PlayerHasWand()) { yPositionIn += 20; int xPosition = ((Screen.width / 20) * 19); GUI.Label(new Rect(xPosition + 6, yPositionIn, width, 50), magicWand); } }