// Start is called before the first frame update void Start() { fProjectile = this.gameObject.GetComponent <FireProjectile>(); fProjectile.SetProjectile(dartObj); if (shootDelay < 0.5f) { shootDelay = 0.5f; } canSpawnPart = true; }
//private float Deathtimer = 100f; // Start is called before the first frame update void Start() { if (Player == null) { Player = GameObject.FindGameObjectWithTag("Player"); } if (Bullet == null) { Bullet = (GameObject)Resources.Load("Prefabs/Bullet") as GameObject; } fireProj = this.gameObject.GetComponent <FireProjectile>(); fireProj.SetProjectile(Bullet); m_SpawnPickup = this.gameObject.GetComponent <SpawnPickup>(); Enemy = this.gameObject; }
// Start is called before the first frame update void Start() { m_FireProjectile = this.gameObject.GetComponent <FireProjectile>(); m_FireProjectile.SetProjectile(m_Projectile); }