Exemple #1
0
    // Start is called before the first frame update
    void Start()
    {
        fProjectile = this.gameObject.GetComponent <FireProjectile>();
        fProjectile.SetProjectile(dartObj);

        if (shootDelay < 0.5f)
        {
            shootDelay = 0.5f;
        }

        canSpawnPart = true;
    }
    //private float Deathtimer = 100f;

    // Start is called before the first frame update
    void Start()
    {
        if (Player == null)
        {
            Player = GameObject.FindGameObjectWithTag("Player");
        }
        if (Bullet == null)
        {
            Bullet = (GameObject)Resources.Load("Prefabs/Bullet") as GameObject;
        }

        fireProj = this.gameObject.GetComponent <FireProjectile>();
        fireProj.SetProjectile(Bullet);

        m_SpawnPickup = this.gameObject.GetComponent <SpawnPickup>();

        Enemy = this.gameObject;
    }
 // Start is called before the first frame update
 void Start()
 {
     m_FireProjectile = this.gameObject.GetComponent <FireProjectile>();
     m_FireProjectile.SetProjectile(m_Projectile);
 }