Exemple #1
0
 // Trigger slowing down and preventing jumping for player
 protected void LimitPlayerAbilities(bool change)
 {
     if (change)
     {
         motor.movement.maxForwardSpeed   = playerCarrySpeed;
         motor.movement.maxBackwardsSpeed = playerCarrySpeed;
         playerLook.sensitivityX          = playerCarryTurnSpeed;
         playerHydraLook.sensitivityX     = playerCarryTurnSpeed;
         playerController.JumpEnabled     = false;
     }
     else
     {
         motor.movement.maxForwardSpeed   = playerController.getDefaultMaxForwardSpeed();
         motor.movement.maxBackwardsSpeed = playerController.getDefaultMaxForwardSpeed();
         playerLook.sensitivityX          = playerLook.getDefaultSensitivityX();
         playerHydraLook.sensitivityX     = playerHydraLook.getDefaultSensitivityX();
         playerController.JumpEnabled     = true;
     }
 }