IEnumerator playClip(string clipName, bool lockMovement)
    {
        if (lockMovement && !gameController.isCheating())
        {
            fpsInput.disableMovement();
            gameController.DisableMouse();
        }
        newtonEnabled = false;
        AudioClip clip = (AudioClip)Resources.Load(clipName, typeof(AudioClip));

        audio.clip = clip;
        audio.Play();
        yield return(new WaitForSeconds(audio.clip.length));

        newtonEnabled = true;
        if (lockMovement && !gameController.isCheating())
        {
            fpsInput.enableMovement();
            gameController.EnableMouse();
        }
    }
 public void DisablePlayer()
 {
     DisablePlayerMove = true;
     FPSInput.disableMovement();
 }