Exemple #1
0
        public static void AimAtVec3(this FPSInputController controller, Vector3 position)
        {
            var mouse  = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y));
            var target = position - mouse;
            var angle  = Quaternion.LookRotation(target);

            controller.ResetViewAngle(angle);
        }